From that point forward, Shepard tries to persuade Mordin that sabotaging the Shroud and fooling the Krogan is for the best. Two things can happen at this point, and revolve solely around Eve and Wrex being alive. If so, trying to persuade Mordin to leave the Shroud sabotaged doesn't work and, as a last-ditch effort, Shepard is offered a Renegade gun to shoot him. As to be expected, taking the gun leaves the sabotage intact, and refusing to do so allows Mordin to deploy the counter-sabotage.
If Wrex and Eve have both died by now, a different option opens up that allows for Mordin to be persuaded. This is also the only scenario in which Mordin lives. Rather than reversing the sabotage, Mordin and Wiks both agree to fake their deaths but their actions differ a little after that. Mordin becomes a War Asset at the Crucible project, whereas Wiks opts to become a farmer on a quiet colony world, taking the secret to his grave.
Aside from a host of side missions gone, a few other things change in the aftermath of this decision. First, whether the cure went through or not, the krogan provides some additional War Assets, with a little extra if Wrex is the leader and less if Eve or Wreav. Not revealing the sabotage will let you keep Mordin from dying, but Wrex will attack you. Curing the Genophage will result in a heroic death for Mordin.
There are plenty of outcomes here. Obviously you can cure the genophage which is all nice cupcakes and rainbows but in times of war you need to do what's hard and assure multiple allies. To that end the best thing to do is to allow the sabotage. When you are in the final talk with Mordin you can try and delay him wont work or you can tell him of the sabotage. If you stick to the 'evil' plan but don't have enough renegade or paragon points you will only have two options "I'm not stopping you" or "I will stop you".
Turn right and drop down off the edge of a series of ledges toward the dunes to trigger a cutscene. Eve suggests using the ancient Maw Hammers to summon Kalros to the area and distract the Reaper away from the Shroud.
Shepard agrees and heads out to activate the maw hammers, while your salarian scientist heads out in another direction to finalize a cure to the Genophage. The Urdnot leader stays behind to take care of the incoming rachni horde. Clear out the two sets of Cannibals immediately following the cutscene. While you're busy, the Urdnot leader radios in to say he's taken care of things on his end, but since you're busy, he volunteers to raise the Hammers while you still must push onward to activate them yourself.
When you're done go up the flight of stairs. At the top of the stairs, pick up the M-5 Phalanx Heavy Pistol. When you attempt to cross the bridge nearby, the Reaper blasts the bridge and Shepard falls down below. As its most immediate threat, the Reaper targets you and begins firing its laser. Take cover frequently, and move up between the shots.
Alternatively, because the blasts will be aimed at the structures covering you, it is easy to just sprint into the next area. Once you reach the cover spot in the middle, the turian fighters will thankfully appear again to draw the Reaper's fire.
To reach the Maw Hammer controls, Shepard must fight through a gauntlet of Brutes, while avoiding getting crushed by the Reaper. The Brutes spawn continuously until both Maw Hammers have been activated. It's possible to simply dash through the battlefield, activating the Maw Hammers using Shepard's superior speed, and this is certainly the favored approach for infiltrators who can cloak to evade Brute aggro. The Reaper's legs are the biggest threat: one hit will drop your shields at the very least; if the Reaper lands a second hit before your shields regenerate, it's an instant kill.
Thankfully, many of the leg stabs are focused on the two catwalks leading to the maw hammers. As such, the safest approach is to run across the arena and then walk down the catwalks.
When both hammers have been activated, their combined worth successfully attracts Kalros. In stunning fashion, Kalros bests the Reaper, dragging it beneath the surface of Tuchanka's wasteland. With all opposition from the Reapers destroyed, Shepard and the salarian doctor approach the Shroud, their associates having been told to retreat to safety.
However, the Shroud sustained damage in the fight against the Reaper — it is falling to pieces as Shepard approaches. He will also report on Eve's status; in the absence of Maelon 's data, she will have died whilst Shepard handled the Reaper. All outcomes are available regardless of whether Mordin or Wiks is present, so for convenience we will refer to the character as "Mordin". At this point, Shepard may either let Mordin go or stop him to sabotage the cure per the Dalatrass's request.
There are multiple outcomes to this conversation:. Given that the Salarian First Fleet 's military strength is points while the total combined military strength of Clan Urdnot and Wrex is points, with another 75 from Krogan Mercenaries , for a grand total of points, a Renegade-minded player should be aware that not curing the genophage with Wrex as leader will actually weaken your force, whereas Wreav as leader will provide a total of between the two races.
After this mission, regardless of whether the genophage was actually cured or not, Shepard receives an email from the Urdnot leader. From: Urdnot Wreav shepard. I yell. From: Urdnot Wrex Shepard: Making babies again will be fun.
Soon as this war is over, let's just say I'll do my part to build our numbers back up. You really came through for us. I'm proud to call you my friend. Eve is in the Kelphic Valley, enlisting support from the other clans and spreading the word.
Because of the fight between Kalros and the Reaper , the Shroud is now catastrophically coming apart, but your STG Doctor remains adamant. Here's how things will play out:. There's one final niggle to all of this. If this is what happened for you, then there is one final scene to this tale. After you meet with the Asari Councillor and pick up Priority: Thessia , when you attempt to enter the Normandy via Docking Bay D24 you'll encounter Wrex, who has discovered your betrayal. Even taking the Intimidate option won't be enough to dissuade him: either Shepard will grab the pistol of a C-Sec officer to kill him, or Commander Bailey will do it.
Either way, Wrex will always die in this outcome, and the Krogan will be without leadership. Mass Effect 3 Wiki Guide. Last Edited: 12 Aug am.
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