Can you kill enemies in penumbra




















Just don't let them run away and call for help. You can kill the dogs in Overture with your hammer, and later in the game you get a pick-axe which is more affective, but takes longer to swing.

But, in The BlackPlague, the monster is different and you have no weapons, so you have to hide or run away it can't get to you once you go thru an important door, and is generally slower, too. And spoiler alert, you might have already met the character, Red, whom you meet on a walkie-talkie on a table, you kill him too. Last edited by ElevenMink3 ; 23 Jun, pm.

Originally posted by ElevenMink3 :. Last edited by BurntCornFlakes ; 18 Jun, pm. I don't know how to do that though. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: Ruivomll Ruivomll 13 years ago 1 As someone pointed out before me, i also find these infected patrols quite annoying.

I don't think they're out of place however, so i don't want to remove them. But, unless Philip is a complete sissy, i feel it's quite unrealistic that i can't kill them.

I mean, for crying out loud, these things are skinny, and look very fragile.. If i were Philip, first thing i would do is rip their umbilical cord off.. I also don't think it would be hard for an average man to block a swing from one of them, and throw a nice right-hand punch right in it's chest, effectively breaking it's ribs and piercing it's lungs and heart, followed by a nice elbow in the face. It's ok the game can't have weapons..

Is there any way anyone has found to do the trick? Dogs are unable to climb anything but stairs or slopes, so it is recommended that, if Philip is in an area where outward-opening doors or new areas are not readily accessible, he seek higher ground or create it himself.

In one area of the game, there is a yellow sign with what appears to be a German Shepherd dog on it, and a stylized surveillance eye. This hints that the dogs roaming the mines may in fact have originated from guard dogs that were brought into the area some time ago. It is suggested that the dogs have contracted some form of the Tuurngait Virus , though only vaguely. This is supported by the impossibly long amount of time they must have remained in the mine with little to no food, in addition to their rotting flesh, glowing eyes and how difficult it is to put them down.

They were once kept in the Kennel area of the shelter facility, but seem to have escaped since then. The method of their escape is unknown, but it is possible that they entered the mine through Spider Hater 's room and spread out through the mines from there. Penumbra Wiki Explore. Whether the developers wanted you do be stealthy or at least be able to defend yourself, this is not valuable feedback to the player.

It is a matter of balanced gameplay. If it worked so well as a stealth game, why did they reduce the encounter rate in the second game? Why did they change enemies? Even the devs are not making excuses for that design choice, so why are you trying to prove it was right?

All I'm saying is that, while most people hated it, that combat system might just be a quick fix away from actually being fun. Penumbra isn't a fun game. And it's good to have a combat system that isn't easy to accessible. When it would be easy, everyone decided to kill enemies and that is not what the game wants.

The real problem is, that the players aren't informed what Penumbra is. When you pick up a hammer means not that you should fight. Only the people thought that and they automatically means to fight, but if you see, they can't fight really accessible with the weapons and this is good.

Of course, the combat system becomes really user-friendly after a while. But you have to accept, that Penumbra isn't a fight game only when you can swing a rusty hammer. They don't change enemies, they only let's the infected came to. And this is even because of the story. But when you have an other opinion, don't play Overture, the best of Frictionals masterpieces! Accessible isn't just about being easy, it's about making sense.

Yes, it would probably make the game easier because the tweak I'm describing would be mere a fix tacked onto an existing game. But that's not the goal. The goal is to avoid difficulty that's artifical, where the challenge is the product of a clearly videogamey, mechanical limitation that has nothing to do with what happens in the gameworld.

I still fail to see how freezing the camera is a pertinent way of encouraging players not to tackle enemies head on? It is not even a constraint that has any rooting in reality. So why would I accept such a bizarre restriction, not as a gameplay oversight, but as a subtle way of discouraging the player to use weapons against living creatures? It's obvious the enemies were changed to justify the new gameplay. You think that the absence of dogs and spiders is only because the story called for it?

Finally, I'm not chosing to play a game based on my opinion of it.



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