What fun. Ohhh the threat is real. How exciting. Which we just absolutely have to have in D4, because. Actual PVP is players prepared, with their characters geared and skills selected , and a battle on equal terms. This is why they scrapped intended future expansions and instead gave us a character pack with the Necromancer and the addition of a couple small areas in the overworld. Basically limiting the game to PvP everywhere will alienate a sector of the gaming community interested in the game, however large or small.
Making as much money as possible means appealing to the broadest base possible and that means PvE as well as PvP in a variety of forms. Forcing it on everyone is not the way to go. That would be SAD. They also have to create a separated mode with filters for highest GR clear and paragon level range. As it would go across their Quickplay nonsense and be a waste of resources, they refrain from investing in D3 anymore.
The thing is if you read it, the way its set up even in the open world you will almost never come across anyone else. Unless in town or a world boss.
You are just talking absolute nonsense. Rather than hold back the game's release until the feature was ready for general consumption, the feature has been held back for further tuning. While we work on making sure PvP lives up to its full potential, we hope you'll find some consolation in the fact that soon, you'll be having a blast leveling characters, finding items, learning the classes, and perfecting builds…and that when the Arenas do arrive, you'll be all the better prepared for battle.
The up side to this is, of course, we'll be getting our hands on Diablo III single-player and co-op much sooner. The down side? In fact, I don't think the phrase "really looking forward to the PVP" has ever crossed my lips before now.
But our goal is to have enough choices and options available for players; and what that means, I think, is the best skills, the best talents, and the best items in PvP would be very different from the set of skills, items, and talents in PvE that are the best. So the current plan is to make sure to locate issues as they arrive, and strategically make the right tuning choices to make balance good in both formats. So every balance probably is so different.
So we will have to see what the problem is, and then fix it that way; but we will have enough tuning nobs across these three systems to be able to balance tune properly. It seems pvp in Diablo will just not work fluently or properly as they do in, say, WoW. But how is other arpg games doing in terms of pvp?
If they have some kind of working model, Blizz can take inspiration from them. Then again, it also felt like D4 was moving towards adopting some MMO aspect. So who knows if they can make it work without taking ideas from other games. No special bosses with unique drops, no special equipment and no skill books.
If you are not going to have PVP, just talk. I confess that I will not buy the game, as I am no longer interested in games without a PVP system, but it is a personal option, it does not mean that the game will be better or worse. In addition to what you said the PvP balancing must not affect PvE balancing in any way or form. Diablo series is first and foremost PvE franchise.
Pvp has already been confirmed for Diablo 4; so telling people to stop asking for pvp or making pvp requests is a bit of a misplaced of energy. If you watch the game footage, you can see a Barbarian melee vs a Sorceress range in PvP.
The Sorceress hits the Barb with some ice bolts they have no effect on him, he one shots her. Is anyone playing brawling atm in D3?
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